I use Substance Painter and sometimes Designer . SPainter has a nice name matching system to avoid the pain of cage tweaking . So the baking rays doesn't return hi poly object normals or other properties beyond two matching pieces like when you bake normal map on a finger and getting other fingers projected too. It…
Hi! I have baked out my normal map in Xnormal and I have had a lot of trubble with them... They do not work correctly in 3d Studio max with the Xoliul shader. But the same normal map work great in mudbox. What am I doing wrong in 3d Studio max? I have tried to flip the green but it doesn´t help...
Hi everybody. I have a very persistent problem I seem unable to solve. I am working on a model and to save texture space I mirrored some parts. The process I follow in From Blender to Substance is: Unwrap and straightenmy UVs -> Apply my Mirror modifier -> Offset the position of the mirrored UVs by exactly one UV tile to…
you don't have to always make high poly models to create normal map. alot of normal maps are still created or added to by either painting greyscale images or using photos/images and converting them into normal maps using something like the Nvidia plugins for photoshop, or a program like crazy bump and even xnormal has a…
Hey Polycounters, I am new to the community so this is officially my first post. I am currently working on a next gen model for my demo reel/portfolio. I have never really done a normal mapped full scale piece before from high poly to low poly. So, yep you got it I am having some issues with baking my normal maps. First…
Hey folks, Just starting on learning CryEngine - Curious how folks are baking out their normal maps etc. I understand the general process of creating normals (from high res geo) - More so curious about CryEngine specific stuff. (This is also in regards to hard surface/mechanical modeling) How or are you using shading…
THE 5, Thank you very much for providing me with the PSD. There was a great deal of funky stuff going on with some of your normal element properties, namely the layer name property string not matching the actual layer properties. I'm not quite sure how this has happened, but I assume it was from an old bug in the early…
Hi. I've been thinking about this one and wondered if anyone has done any such thing. Basically I want to bake down the finer details of a body scan to a normal map. Then this normal map can be layered over the normal map I'm creating for my character that only has primary details in it, the big shapes like muscles and…
Using SBM and meshsmooth is the way to go, turbosmooth is okay if your just previewing but as a final product it's not ideal imo < that's from personal experience though some people like it :/ ======================================================= This is my method with some instruction from Santiago Orgaz; 1. Detach all…
Hello, I've posted on this forum before and you were extremely helpful. So I come to you again with another problem as such: I have original baked normals from 3ds max, http://puu.sh/1SFfW http://puu.sh/1SFgQ As you can see, they look fine. However when I add text to the normals through Photoshop using the Nvidia Filter,…