Thanks for replying :) I came from an industrial design / generalist design sort of background before I switched to 3D/VFX, so I tend to design my stuff with a mixture of a 2D concept drawing, and then continue designing it in 3D, I feel like both mediums can more easily come up with certain types of ideas than the other.…
I'm trying to combine these two curves to make them periodic, but the Open/Close curve command doesn't seem to be working...any ideas? The results its giving me are predictable, but I'm following along in a tutorial and using Open/Close command is the next step to make the curve continuous. Thank you!
Hi, I've worked on a script for Photoshop that takes a layer and distribute it and wrap it to a path. So I decided to ask here if anyone is interested in it, if so I will continue tweek it. Here is a preview on what the script is doing now: [ame] https://www.youtube.com/watch?v=KZj_tTH2MRk[/ame]
Continuing my tradition of posting things and not finishing, here's a cave troll. The sculpt is still very much wip, but I'd appreciated any feedback. Here's the ref, you can see more here: And the base mesh: Thanks for looking. Edit: Spelling mistake in the title, shit
knowing how long you've been modeling would be beneficial to know as far as feedback is concerned. I know you said you started at 10, but if this is like your second model, or your 300'th, I think the feedback would be different but regardless, I'm going to assume you don't have a terrible amount of experience You should…
"I have known Jo Ann Miller for many years. Several years ago, she introduced me to the Directory of Illustration and pointed out its virtues. I have an overarching promotion and advertising program and I decided in 2011 to dip my foot in the Directory's book and online platform. I told Jo Ann that, in all candor, this…
Looks very clean! One thing I noticed is a continuity change on the wheel arches. It doesn't quite follow the roundness on the panel gaps It happens in a couple other places where panels connect and there is some roundness just in between, but the wheel arches are the most obvious.
Hello again! After sculpting some more assets I made some concepts and overpaintings. Probably taking the design a bit further than originally planned.. Hope to continue sculpting soon.. :D Feel free to tell me what you think.!
yep it's striped so the indice 12345678... mean faces 123 234 345 456 etc the duplications are a way of continuing the strip without the face being visible so it's visible with wireframe but not without obviously you need to solve the ordering issue .... could be alternating :)
I couldn't resist to try out some more fancy stuff before I continue pimping the cornell box. Here is a ray marched skylight with multiple samples. Runs nicelly. I get around 120 fps with 32 samples per pixel.