Just curious if anyone has any experience with these game engines. I'm helping a friend with his endeavors in Torque 3D and hopefully soon the shader engine. and I was just curious if anyone else dabbled here and there with the engines I took a class in college on Blitz3D and so far I like torque a LOT more.
Heyo Polycount, since I finally finished my uni courses, and I finally get some personal work time, I decided I wanted to make a new character to spice up my portfolio a little bit. I plan on making a futuristic female Engineer or Mech Pilot / engineer with a similar style to overwatch and dishonored
Hi all Here is a character I'm working on. It's a girl engineer. I have finished highpoly and soon I will finish lowpoly and bakes. I used Marmoset Toolbag 3 for render.
Right, this is what I think a well. But doesnt a 4k texture downscaled to a 2k texture look better then if authoring the texture at 2k initially? But I should be doing my downscale outside of engine instead on in engine? So if I know the texture is going to be no more then 2k in game, its best to export at 4k, downscale…