Hi im new here and fairly new to udk and have a few questions about modularity. Im gonna start modeling houses and apartments and was wondering if it would be better to model the rooms in one piece and then put them together in udk or model just a few floor and wall pieces and tile them together. As far as polycount goes…
Hi! I'm preparing a modular assets and level made with them in UE4. After baking I'm having such issues with baked light on the edges. Is it a matter of baking settings, UV or smoothing group?
Hello again Polycount! Building a modular scene in UDK and I got a lot of block-ins so far with some basic textures to get a feel of the "look" (all subject to change). There are missing pieces to this and the skydome needs some work, but until I post again, hope you enjoy!
I think I finally have a good grasp of modular building. I pulled my hair out a lot but well worth it. There isn't much done yet, and if you don't feel like commenting on it, just wait and I will get some more done tonight.
So this is my first project on polycount and I'm hoping it will go well. My environment is a tile based modular dungeon based off games like the original Elderscrolls. Well here are the screenshots, be aware that it looks crappy because I just imported it into UDK and haven't touched lighting and basic plugin material.…
Hi Polycount, I was wondering if one of you could please recommend any good Environment Art tutorials that focus on modular workflows, please? (for someone who has less than a year of 3D experience) Thanks, Mike
Hey guys im working on a modular road atm for a victorian street there will be buildings from the era but im starting off with this atm. im just wondering how i should sort of go with the texturing of these roads... should it be like bricks or tar or a bit of both let me know also can i make these models more effiecent i…
If your game is using a stylized look with your modular walls going slightly concave/vex. How do you account for cutouts like doors/windows? As per the curve of the wall depends on the height of the building.
This is my first attempt at a modular environment for a university project, my concept I am aiming at is a cartoon style frontier village. I have still to add a few more props like cactus and a broken wagon. My tri limit is 15,000. any advice or constructive criticism is welcome :)