I think I finally have a good grasp of modular building. I pulled my hair out a lot but well worth it. There isn't much done yet, and if you don't feel like commenting on it, just wait and I will get some more done tonight.
@P442 I thought something looked odd about the two doors... major scaling issue.
@grayln I was thinking about using some meshes like a ladder, drainage pipes, and maybe some metal braces on the side. Also forgot to mention my texture is bare bone, no spec map or normal map or anything like that, I am in need of serious skills in udk.
@Apophis2d you read my mind, and its going in my next model which I should have up soon.
I had a bit of a family emergency and couldn't get to this for some time. I worked on this today and just need to set the uv's for lightmass, start the normal maps and give it a try in udk.
Its a cool start but it feel a little plain maybe trying to break the border of the windows/door with cracked bricks or something.
I am trying the modular approach on a building myself its fun stuff keep it up!
@nordahl154 The brick is 100% image sourced. The color is something I should explore.
@redhart I did a test run inside of 3d max and the problem I saw was that things are too perfect. I was thinking about adding graffiti or an old advertisement painting. But cracks and grime could be a good decal to add.
I hope to get more done this weekend and see how the project looks as a whole.
Nice progress, looks way better from the first image.
I'm not sure if any of your textures are final yet, but I think you should model some bricks and bake out a normal map rather than just using a picture with a normal map filter thrown on top of it. The texture looks nice on a distance but looks muddy on the last image lose to the camera.
And this might be a temporary thing as well, but I wouldn't go for brick chimneys or in any case I'd go for a different color brick. I'm afraid there will be to much red bricks otherwise, causing the scene to look boring.
hello nice work with your custom building , I have done a sort of basic one with modular piece on UE4 but I have line in the interior of the building it looks like th exterior is lighted per the directional light so none seam appear but in the interior this is bad... this is just a test before I start the project but want to fix these line before I start =/
already done ^^ but 128 should be enough no ? it was 32 by default .. this is weird because when I Unlit there is no seam noticeable just when light is on in interior this is just bad (
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@grayln I was thinking about using some meshes like a ladder, drainage pipes, and maybe some metal braces on the side. Also forgot to mention my texture is bare bone, no spec map or normal map or anything like that, I am in need of serious skills in udk.
@Apophis2d you read my mind, and its going in my next model which I should have up soon.
Maybe something like this?
I am trying the modular approach on a building myself its fun stuff keep it up!
@redhart I did a test run inside of 3d max and the problem I saw was that things are too perfect. I was thinking about adding graffiti or an old advertisement painting. But cracks and grime could be a good decal to add.
I hope to get more done this weekend and see how the project looks as a whole.
I'm not sure if any of your textures are final yet, but I think you should model some bricks and bake out a normal map rather than just using a picture with a normal map filter thrown on top of it. The texture looks nice on a distance but looks muddy on the last image lose to the camera.
And this might be a temporary thing as well, but I wouldn't go for brick chimneys or in any case I'd go for a different color brick. I'm afraid there will be to much red bricks otherwise, causing the scene to look boring.
but 128 should be enough no ? it was 32 by default ..
this is weird because when I Unlit there is no seam noticeable just when light is on in interior this is just bad (