Hey Polycounters, I wanted to start a thread here to share my work a game we are working on with some teammates called Stage 3: Azaria, which is a VR fps game. Since all the team is learning, I feel like sharing the work in progress here with you can really help me grow as an artist since your critiques are really valuable…
My work in progress thread for the competition. These are the characters I will be using for the my animation. I'll be using Ray, courtesy of CGTarian Online School, as well as the Deep Sea Creature from Truong CG. My intention is to have Ray ride/surf the creature for my locomotion and to have a recall animation with a…
Hey everyone o/ I'm working on this armor set for Conan exiles, I was hoping to bring it out before their next major update on the 16th but at this rate, I don't think I will hit that objective. I'm posting some progress up now to get some feedback because I'm hitting that tunnel vision from working on it too long and I…
EDIT: Here is the final version! More views and renders on my Artstation here! https://www.artstation.com/artwork/Nx0nX5model Hey all! Just finished my last prop so I'm working on a new one! Based on this concept by Elodie Mondoloni. She seriously rules. I'm taking her concept and converting it into a Monster Hunter…
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
I'm creating a new thread, to document the progress on my newly started project: A Oscar of Astora bust! Usually my go-to when modelling is props and weapons. However, I really want to challenge myself on this new piece, and make something I've never made before. I really hope creating this thread will make me feel at…
Hello all! In this thread I will be documenting my progress for my newest personal project. I recently finished playing Breath of the Wild on the switch and I absolutely loved it. I want to make a small diorama in unreal engine of one of my favorite parts, a stable! The specific stable I'm trying to replicate is the…
Hello everyone. I wonder if anyone is willing to do some kind of portifolio review of my page. I'm not actualy a pro and everything there i learnt by myself, but is great to have some feedback in my overall progress. All the stuff that is on the page is mainly because i'm trying to make my own game. So i thought it would…
Hi everyone! So this is my first real post... though I have to admit I've been lurking for years. You guys are just so damn intimidating! Anyway I've decided to take the plunge and post some work. I'm taking s step out of my comfort zone (low poly/hand painted) and trying a realistic military item. I've picked to start…
Hi Polycount community! This is my second topic here. I want to share my working progress here. I'm going to take a part of challenge in Humster3D which theme is Post-Apocalyptic Survival Car. For This challenge I'm going to create Paramount Marauder. You can recognize this military car if you are a fan of Top Gear!…