My work in progress thread for the competition.
These are the characters I will be using for the my animation. I'll be using Ray, courtesy of CGTarian Online School, as well as the Deep Sea Creature from Truong CG. My intention is to have Ray ride/surf the creature for my locomotion and to have a recall animation with a plan for an ult attack as a backup.
I'll upload progress videos as I can and look forward to any feedback anyone can offer. Thanks!
Post Christmas Changes:Over Christmas break I considered how things were coming along, and realized that things were not going the way I wanted. For this reason, I decided to change my animation idea away from the original listed above. I simplified it a bit, and made it so that Ray will now just use a Surfboard to get around and I decided to do a recall for my second animation.
Replies
Front:
3/4:
I'm still working on getting Ray to stand on his back/sides properly, but I want to get the primary motion working first. I look forward to hearing what everyone thinks. Thanks!
Front:
3/4:
I have to fix the pop that happens at the end of the loop, and the tail and body still need a good bit of work before I move on to getting Ray to stand on top of him the way I want. Any feedback is appreciated. Thanks!
The first thing I started working on when I got back from break was my locomotion. I decided I wanted Ray to ride a surfboard and went through several iterations before getting what I have currently. It certainly isn't perfect, and could use a lot more polish, but unfortunately with where I am on the recall, I think I will need to focus on that one until the deadline. I would appreciate any feedback, as I plan to revisit this after the contest, and if anyone has feedback that they think I should work on before submitting please let me know.
Note: I noticed watching this today that I may have set the wrong range for the playblast, so there is a hitch at the end of the loop.
SyncSketch Link:
https://syncsketch.com/sketch/5d749778f1ca/#324385
Ray Recall:
I started working on this last week. It's still early and I hope to get some feedback to make improvements, as I'll be working on this everyday until final submission.
SyncSketch Link:
https://syncsketch.com/sketch/41cf4052ff54/#324388
For the locomotion watch the spacing and the loop. Right now he's moving slow to the left and quick to the right. There's lots of arcs to track here- especially in the board itself. The motion might be a bit wide (if it were to be implemented in-game) it's really up to you if that's something you want to worry about or not.
Recall- you may consider putting the board in the ground at an angle. That will allow the motion of slamming it down to flow through into the settle. My hand is a little out of commission at the moment, but I did my best to draw in syncsketch.
Locomotion:
https://syncsketch.com/sketch/5d749778f1ca/#324385
Ult: (I ended up adjusting the Recall into an Ult due to time constraints.)
https://syncsketch.com/sketch/41cf4052ff54/#324388