I learned Blender recently, having used maya, max, etc in the past. Switching to “industry standard” keymapping might help get you going more quickly or change the shortcuts to what makes sense for you. Some things are not great compared to the other softwares, some things are better. I don’t think it’s a waste of time.…
Quixel 1.8 preset - C:\Users\siraniks\AppData\Roaming\Quixel SUITE\presets\Master Quixel 2.0 preset - C:\Users\siraniks\AppData\Roaming\Quixel SUITE\presets\ID Preset that's why ID Preset was blank - None (Default) on 2.0 but theres a problem here, when i load my saved preset with this quickfix, no materials on it and when…
Hi! I’m an experienced Unity developer looking to form a small remote team to create and release our own commercial indie game. I have over 15 years of game-development experience, primarily as a programmer, lead developer and project lead. I’ve worked on released indie titles, high-profile mobile projects and many other…
Here's one possible solution to modeling this ball, I'm using 3ds Max. I start with a sphere primitive and trace the pattern in orthographic mode with splines: You can then either conform those to the sphere or use any other modeling method to get the curvature. After fiddling with the shapes a little bit, you can quickly…
I've just updated ProPal to include a new geometry class that is designed for quickly rendering multiple angles into a texture sheet. Current owners of ProPal ( https://wallworm.com/store/index.php?route=product/product&product_id=56 ) can log in now and get the update. Here is a video demonstrating the new plugin in…
This may be a noob question but... do you know a quick way to tile a texture in Photoshop, easily controlling repetition amount, rotation, offset? Visually, this can look like tiling a texture on a 3D plane in any 3D package :) Photoshop Fill Patterns are slow to use and you can't quickly change…
Ugh, unfortunately the bullshit detector was right. :( https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/komatsu-fh50-dirty Sure, you'll get a portfolio finished in record time, but then someone hires you to model something, and you can't find it online already... what happens then? They'll see through your…
Hello again, So, I was needing to create a circular plane with a lot of vertices, with ideal spacing in between, but avoiding that "poke" in the center. Like having the spacing of a typical default plane, but for a cylinder top like so: Is there a simple way to quickly make such a thing? Thanks!
I am learning how to unwrap with XSI, but in the tutorials I follow the author is able to quickly select multiple edges that seem to follow along a line, like here at 0:50 seconds: [ame] http://www.youtube.com/watch?v=_ZrQtFlo7o0[/ame] For me, simply selecting that tool does not have the same effect. Is there a shortcut…