Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…
Hii!! I am Prasad. I can Visualize almost all types of 3D forms. I can do sculpts of creature , humans, Stylized characters, products for advertisement and 3D printing as well. I am open to all types of freelance works. I can adapt to any type of requirements and feedbacks. Feel free to check my artstation…
Hi everyone! I want to share with you my works for this contest. At the last moment at 1am I managed to arrange everything. I hope you like it and let me know what you think! And good luck to everyone who participated Ps. in the next few days I will fix the animation (I've had problems with the rendering in the last few…
Hi everybody, I wanted to discuss and ask advice regarding a part of the high to low poly pipeline. My mentor told me that, as a last step before baking the normal map from my high poly to low poly, it is good to inflate/displace the high poly geometry (make it more puffy if you will) to completely cover the low poly…
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
I need advice on how to properly bake a normal map for a subdivision model (not LP) because, if I create a normal map from HP on SubD (0), when I later apply level (2) to the SubD model, the UV map changes and the texture doesn't fit, not to mention the influence of the model not being triangulated. The type of subdivision…
I made some tests, and the results with 4k texture aren't crispy enough. I have seen a lot of renders in Artstation with 4k textures with a very high res result, Why my renders only achieve this kind of details with 8k textures? The texel density is around 19px/cm. Still, I would like to say that after testing, If I double…
Hi all. After years of doing everything from indie games, teaching game development and working on virtual environment productions, I developed a serious itch to go back to my roots and focus on 3d modeling. I'm starting this project in my spare time, inspired by this incredibly wonderful concept of Garing3 Besides looking…
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
Hello!I'm trying to diversify my portofolio with some more vehicles and I wanted to model a tank for a long time,so I've decided on the Challenger 2.For now I'm just blocking out in 3ds and trying to find good references,since it's kind of hard to find.Even the blueprints aren't perfectly matcjing,but that's it,I'll have…