I would search Scriptspot for tools. "Render sprite" http://www.scriptspot.com/search/apachesolr_search/render%20sprite If you want to batch render multiple Max files, try searching for "batch render"
What you're looking as is the *render preview* not the render output. The render output is defined in the RTT options, you pick where the files are saved and the resolution etc. Open THOSE files, not the render preview.
Hm, simply throwing the meshes into Painter and baking an normal map (OpenGl), then rendering the mesh with that normal map applied in Toolbag, I couldn't reproduce the shading issue you showing in your post. Here is the result I get in Toolbag (hid the left boot for better visibility of the seam): Attached you find the…
Hello all. I've a texture issue I'm stumped on. I have a simple displacement shader and diffuse on the character, but it's not rendering properly. The viewport 2.0 render looks good, but the actual render doesn't. Does this look like an issue you've seen before? This is rendered in MR, with a default sun and sky setup.…
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[video=vimeo;56144113]https://vimeo.com/56144113[/video] In this showreel I showcase my skills in Python and PyQt4 using 3 tools out of which 1.Pose It: Pose Manager for Autodesk Maya can run as docked or as floating window made can display thumbnail of stored poses. 2. Mini Me: Maya Project manager that lets the maya…
Hi, so I just went through an issue where my renders looked great in VFB but not so mcuhl when opened in photoshop. The renders, in PS, were much lighter and there was some slight color banding - shadows also showed grainy in areas. This was not the case in Max. The renders were saved in the .tiff format - I did also try…
I'm preparing to render out some AO magic and can't find out where, or if its possible, to render transparency masks with the AO or if it can only render the mesh itself. The scene (DW2 stage) has a lot of vegetation which means alphas on planes, I'd like to render the AO with it omitting the transparent areas. Anyone have…
I am using a final gather map to render my kitchen model in maya. When I go and render off one frame in takes only two mins. But when I go use Batch Render to render the whole thing it takes 30 mins a frame. Does anyone know how to fix this. Thanks, Tyler :)