Hello, in 3ds Max 2025, I useweight normals on my objects to assist in correct smoothness - works a charm! Unfortunately the weighted normals do not seem to be exported in the fbx. I have tried modifier 'Turn to Mesh' without any sccess. In 3ds Max all looks good. Can anyone help? in FBX wireframe My thanks
Supersolid is a small mobile games studio(currently 6 people) based in London, UK. We specialize in making cute and colorful games for IOS and Android phones. we are currently looking for a 3d Artist to join us, to help us develop new titles as well as maintain our current ones. please see job description below: 3D ARTIST,…
Location: London, U.K. Role Overview: As a 3d artist at Supersolid, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop great game features.…
After scouring the internet for possible solutions, I've been left with nothing. This post is my last resort. :poly141: The main problem I have been having in Maya is that it keeps locking up my whole computer, requiring a manual restart via the computer's power switch. Everything stops responding except for the mouse,…
Current work in progress where I am creating game assets for a WWII mixed turn based / real-time strategy game. The current focus of my attention is the creation of ship models and more specifically the USS Yorktown. To date the model has reached a point where it looks something like this (screenshots taken in-game, the…
hi again! I've run into a bit of an issue with a morpher issue; I've imported the morph object from Zbrush and when the object morphs, it changes its orientation- snapping upwards. I've tried re-importing it, realigning the objects pivot point (both working and affect), I've tried messing around with a helper dummy for it…
Has anyone else had the issue where a symmetrical object doesn't unwrap symmetrically when using the peel option? It's quite frustrating as it unwraps non symmetrical objects fine, very little stretching, some nice tools for resizing etc, but on symmetrical objects it's pointless. I've hit the peel button a few times and…
I've stumbled onto something that's a bit of a problem, and I hope that someone here has found a solution that they could share with me. I've been trying to iron out my workflow in order to be more efficient and generally improve my art process. I feel like I have a good idea of what my pipeline should be now and I am able…
also, if you're doing a turn table animation on static objects, you would be better served creating a blueprint from all the selected objects: parenting those components to the object you want them to rotate on/around then add rotation to the thing every tick (or interpolate to a new rotation every frame).
This is really cool! However, I'm having some trouble getting it working on an object in. I've tried duplicated both of the trees you guys have posted, but I must be doing something wrong, because the objects are just black. Is there a setting you have to check on the object for custom lighting to take effect?