After scouring the internet for possible solutions, I've been left with nothing. This post is my last resort. :poly141:
The main problem I have been having in Maya is that it keeps locking up my whole computer, requiring a manual restart via the computer's power switch. Everything stops responding except for the mouse, which also freezes 5 seconds later. Not even task manager can be opened.
It's getting to the point where if I even open my scene, select an object, and begin panning around, it happens within seconds. I continuously save versions due to this, but it doesn't seem to matter.
For some info:
- There are no special materials in the scene, just simple lamberts and phongs. (its a proxy scene)
- The poly count for the scene doesn't even exceed 60k.
- No objects are referenced or instanced. You could basically consider the scene a bunch of simple poly-modelled objects.
- Using .ma file type.
Computer specs:
16g ram
Intel Core i5-3570K
@3.4GHz
GeGorce GTX580
Windows 7 64b
Before I try exporting every object and importing them into a new scene I am wondering if anyone else has ever had this issue.
Side Note: Sometimes it f's up my version, when opening after a crash all materials in the entire scene are completely gone (including the default one), and it ignores the all last saves since the version was created, effectively nullifying the scene altogether. So all work done in the scene since the version was created no longer exists, regardless of having saved often.
Yay.
Replies
Do you have any custom scripts/plug-ins installed?
Have you tried resetting everything back to the default settings?
Have you attempted to remove and reinstall the software?
Haven't tried re-installing Maya, however, though. I'll do that on Monday if I can't find a solution today.
Edit: Also, only does this in some scenes, not newly created ones.
There was one individual asset in my scene causing these crashes for some reason. I narrowed it down by hiding everything and unhiding assets one by one until I found the problem asset.
The problem asset was multiple mehes that had been extruded along curves, duplicated and re-scaled along different axes. All in all a lot of different crap was thrown at it, and perhaps something just got funky long the way.
The solution I found was to combine my assets into one individual mesh each, export them without materials, groups, or anything, and import all into a new scene.
No crashes so far, but we will see. Thanks fifftyframes for your 'broken math' theory, it's what gave me the idea.