Hello everyone! This is my recent artwork, an original realtime design created during Igor Catto’s course of realtime characters at the ICS school. It was an incredible experience being able to learn with Igor and having his guidance throughout the entire process. I was responsible for all aspects of the character…
I have this tree .ztl in zbrush and all the branches and roots are seperate subtools, in Maya the model was separated and all the parts were imported one at a time, all uv's were in the 0 to1 space and none overlapping. However, at the time I wished to export normals zbrush only exported the normals of the selected tool in…
The figure isn't telling much of a story. The image isn't interesting. The blurred background looks to be the wrong scale. If he is a space guy why is he wearing sunny s from the 70's ? The costume is underwhelming. The lighting is kinda flat. If you are using this piece as a learning exercise, fine. If you are looking for…
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!