Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Hello beautiful people :) My first entrance here! For my portfolio I decided to make a 3 character project in kind of a Sci Fi Cyberpunk setting. Each character belongs to a different fraction. The first fraction is the one from "The Corroded". A police / robocop kind of guy who was a human in first place but got so much…
Hello all : ) This is my second foray into character modelling, so yes i'm still a newbie, any and all crits and help are more than welcome. My first character was a low poly soldier model for a class project and as it is holidays i've decided to do some practice, with something a bit different. It is also a way that i can…
Hey everyone! I thought i would start a sketchbook to start showcasing some of my work, specifically character work. I would like to keep a thread of all my work together so i can easily see the progress throughout. I currently work as a environment/asset artist but i would like to make a transition into character art. I…
Greetings, And thank you for your interest. I am posting this job on behalf of OpenSource RX, https://www.facebook.com/mazda.osrx/ OSRX is essentially the R&D department of Pettit Racing. We are a Mazda RX7 Rolex Championship winning Team. As a result of Mazda's 50 year old, factory backed RX program taking the back seat…
Hey guys! Im a second year at Qantm college, in Brisbane Australia, and i just started my final project with a group of guys at college. We pretty much have 6 months to make a game from scratch, to be entered into gcap at the end of the year. We have 4 artists 2 level designers/leads and 4 programmers so we have a pretty…
Hey guys! I've been working on this game character for a couple of weeks now - on and off.. I started this project mainly to learn sculpting, perhaps gain a level-up as an artist and to keep myself interested. It's also a great counter-weight for the work i do on 3D mobile games during the days.. The character is a helsing…
Hey guys! We are so happy to hold this PV baby out for the whole world to see! Huge thanks to PUBGM for such a great opportunity to work on one of the best scenes! I hope you will like it too! Name:PUBGM:The meeting of NEXT DAY Team (Royale Pass 11)Studio:Huge Claw Animation Studio Style:2D, game, cyberpunk PROJECT |…
Hey There! I was thinking I'd start a thread to request some input on my portfolio/personal projects moving forward. (Looking around the forums, this seemed to be the best place to post for Critique/Feedback) Generally, I'm asking for feedback on what looks good, what looks bad, and what stuff I could be…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…