Hello beautiful people
My first entrance here! For my portfolio I decided to make a 3 character project in kind of a Sci Fi Cyberpunk setting. Each character belongs to a different fraction. The first fraction is the one from "The Corroded". A police / robocop kind of guy who was a human in first place but got so much into biomechanics and cybernetics that he now is 100% cyborg/ machine. I see this as a nice challenge for me, because I neither did a full male character before nor do I have a lot of expirience in hard surface. So I did a moodboard and a more or less concept to visualize what I wanted. Along the way I decided to keep his face because I liked the expression and shapes. So I did my first overpaint.
At some point I got kind of lost, so I gathered more references. My main reference for the exo skeleton was the architecture from Zaha Hadid and the structure from bones under a microscope. I wanted to create an organic but not entirely natural feeling on his body. I also had some struggle with the arms, because I wasn't really sure what I should do with them. I wanted them to have a function in order to actually be an asset to the body and not only a fancy but more or less hindering gadget.
In the end I was thinking of Boston Dynamics "Spot Mini" a dog like robot that can open doors with an extra grabbing arm and I thought, this could come along very handy. Soo in the end I came up with this design.
https://www.youtube.com/watch?v=aFuA50H9uekSo in the end I came up with this design.
T-Pose:
And with some little tiny bit of posing + Facial expression:
For the shapes I mainly used the Polish and Pinch brushes and for the wires I used the XMD toolbox from Michael Dunnam.
Tell me what you think! Critique is very welcome
Replies
I was really busy lately but I could manage to make some adjustments on my model. I fixed is arms a little bit and also replaced his boring motorbycicle helmet with some wired hair. The goal was to make him more badass and give him some personality.
Let me know what you think!
I finally finished my piece for now and wanted to show you guys the results. Basically after the High Poly, Low Poly and Texturing, I created my first Rig, had a long fight with the weight paint and created Blendshapes.
To view the models you can also visit my portfolio at https://www.artstation.com/artwork/gJ9NWP
Here are some of the shots and the walkcycle I created. Hop you like it
https://www.youtube.com/watch?v=7ixUXFWQq8M