True in theory pogonip, but what you forget is that an awful lot of people in the game bizz spent their teenage years holed up in their bedrooms writing code, or doing Artwork. I'm not ragging on those folks at all, I'm just saying that in my career I've encountered an awful lot of people that are not exactly the most…
The latest Bifrost version dropped with the first modeling nodes. I hope there is more coming. There are a lot of nodes for TDs but we need more for Artists. First try to get an extrude from a plane.
Ok so finally here's the breakdown. If you need more information on it feel free to ask. I of course use here and there some Level, Brightness/Contrast and Hue/Saturation to achieve the final look of the texture but you have the overall process shown on the breakdown. I also sometimes create a copy of the second color…
I'm working on a project for work where I'm moving and rotating a model. The way the code is written right now when I rotate a model it rotates around the origin, which becomes a pain when trying to rotate and positon a model correctly. Basically I'm hard coding a model viewer, or something similar to that. If I was able…
A few months back I posted a thread featuring the Material List plugin which is currently bundled with dDo. That old version is quite buggy and far from satisfactory. I've made sweeping changes to the tool and am re-releasing it as the dDo Material Manager! (Thanks to passerby and Froyok for coding assistance!) I have…
https://youtu.be/U6wtw6W4x3I Hey everyone stumbled across this super useful tool today. It is speeding up my work flow with high poly meshes allot. TL;DR of the video - Put highpoly mesh in. Low Poly mesh comes out after a few calculations. Also worth noting that you may need to do some very very minor clean up after the…
Hi Everyone :) It's been a while since I've been here, so many great new threads. So, I decided to redo my website, as I am all thumbs when it comes to anything coding I've been dreading this moment for years:poly122: I basically just started and the main attraction, the portfolio is not even up yet. I've been using…
Hello, I have asked this in the "How The F*#% Do I Model This?" thread, and I haven't exactly gotten the answer I'm looking for. The part I am most stuck on is when it comes to extruding this cylinder bit right here. It confuses me because it is an infinite spiral loop, so I don't know where to make the ends stop. This is…
For another project I am working on, a requirement I have set myself is that I will need to be able to use vertex paint some meshes. I have been doing some research based on this requirement and how to develop the shader, and thought it would be good to share my findings and hopefully help out anybody else looking to learn…
this is for all of those home theater guys around here who love watching movies in your home with a giant tv, large (and properly setup) sound system, and use Home Theater pc's (HTPC's). Get FFDSHOW!!!, its a codec enhancing program and comes packed with a ton of neat audio and video filters. most notably is the sharpen…