I am having problems exporting textures from uv'd meshes in Mari I get strange stretched artifacts when the textures are exported from Mari and they dont load properly on external applications because of the artifact. I unwrap all of my meshes in Modo using the Atlas unwrap method. I have attached an image file to show…
Hello, I'm having trouble exporting from Bridge. Bridge exports a mesh without textures. There is a redshift in the render settings. If I change the render to Arnold, export works exellent. I would be glad if someone can help me with this problem.
Good evenin. This is what i have done so far: Made simple brick shape in 3dsmax, exported to zbrush. Sculpted several bricks, created an insert mesh brush from about 6 different sculpted bricks. then made a plane in 3dsmax with the right proportions for my scene. unwrapped and exported the plane to zbrush. Used the insert…
Hey all, I know I'm probably just missing something obvious here, but I'm getting some artifacts in my normal map when I export as 8bit .tga or .png. In the past I haven't had this problem, and I need the .tga for UE4. I've tried a 16bit .png and the artifacts are not showing up. Has anyone else run into this issue?…
I know you can export alphas from Ddo, to use in UE4. But you still have to combine 4 of them in an RGBA texture manually. Then inside Unreal, you have to create complex layered materials yourself if you want materials with high tillable details . Can't Quixel export/combine 4 Alphas to RGBA channels directly (and to…
hmmmm, that doesn't sound as if they got those 'lightmaps' from the .X format itself as it's not capable of storing that sort of data (as far as I know). It sounds like what they've done is collect all their assets together into a quake 3 map and then compiled the results, from which they've export the lightmaps out to…
Hi Guys! I hope this is not a stupid question, but I can't seem to figure out how to export only a specific couple of frames... for clarification what I have is frames 1 to 100, but I only want to export frames 10-40... In case it matters; I'm exporting to FBX using the 2009FBX plug-in from Maya 2011! any help would be…
I am creating small quick DS animations though to use mixer I need to export .bip files to transition each animation between eachother. Exporting a .bip is what I am trying to figure out. Am I wrong to approach the animation sequences in this fashion? Should I just have a 1000 frame animation length and just create each…
Hello, i've ran into another problem with the texture- i have unwrapped my model with its' texture but when i try to export it as a jpg it brings me the texture i've imported in order to place on my model-how can i export the unwrapped texture? (the option new from polypaint in the texture map is unavaliable for me....)…
Hey all, Im currently in the RnD stages of creating an avatar system at work. But Im very new to it and its a learning experience, to say the least. I have a base as we use to do avatar items for another game in a different engine, but now are working on our own, so we need to recreate tools and all that fun stuff for…