Hey all, no matter what I do, I keep getting what looks like some wires from my low poly in my normal map bake. I've been searching all over the internet and on the forums trying to figure out what is causing this issue. I've tried everything to fix it, including every normal map issue fix posted here and elsewhere. On top…
So after reading several tutorials on how to sculpt brick walls and turn them into modular game assets, I am still having several issues baking the normal map. I am trying to create a very simple brick wall. I have been following this tutorial:…
Does anyone know why my Normal map baked my low poly wire frame onto it? Never had this happen before. Using max 2014 Any help would be greatly appreciated :)
Is there a difference in average normal and normal or is it the same ? does that normal correspondent with the direction the z axis is pointing at in the example (i am looking for that direction)? i currently calculate my normals by using this method, but it doesn`t seem to be doing the trick fn GetVertNormal obj vert = (…
Hello there ! I use 3ds Max and I'm currently learning how to use Zbrush. So I have this rock I modeled in Zbrush and have exported a normal and displacement map of it from there too. Now I'm trying to bake this rock in Max and while the UV seams are not too detectable on the maps, when I bake a Vray material on it, I get…
I am in 3dsmax and I cannot make my normals bake on my model for some reason, no matter what settings or anything I do to anything. The viewport preview shows it just fine, but the preview is completely unreliable and useless, and the texture of the bake itself is 100% solid black. If I make a new scene with new props the…
Howdy. I wonder if any of you are using compressed normal maps? We're about to start supporting it in our engine. For a 256x256 map, it's a filesize savings of like 55%... 192Kb for 24bit TGA vs. 86Kb for DXT5. So I've been talking with Doug Rogers, developer relations guy at Nvidia, about how the DXT5 format is used for…
I wish to bring my model (Low poly w/ normal and diffuse maps) into Substance Painter, to paint! I started off with Zbrush, making a high poly model, then I used maya to retopologize it and then baked normal/diffuse maps into the low poly. Now I want to use Substance Painter to add some detail. Any help would be awesome.…
Hi guys, I know this is a pretty common problem and I've seen tons of discussion topics about it. Just wanted to venture into it again to make sure I'm not crazy. Keeping in mind I haven't done this in a while. Anyway, I'm getting black lines on my AO and normal map. No smoothing groups are added and uvs shells are not…
@Jogshy : I can tell you thanks a lot for your soft ! Yesterday i wrote on my facebook : "God bless the creator of Xnormal. You're saving me timelife). I reached a good quality finally. In fact i went into the ray distance calculator and stoppped it immediately. Didn't waited as i did before . i used sbm file type. I don't…