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Normal Map Issue: Lowpoly wires showing?(Art Test)

Em.
polycounter lvl 17
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Em. polycounter lvl 17
Hey all, no matter what I do, I keep getting what looks like some wires from my low poly in my normal map bake.

I've been searching all over the internet and on the forums trying to figure out what is causing this issue. I've tried everything to fix it, including every normal map issue fix posted here and elsewhere.

On top of that, it's for an art test that's due Monday. It's a really simple bake, and the type of thing that I've done a million times, but of course it shows up now. confused.gif

Here is an image of what I'm getting::
problem.jpg

Everything was modeled in 3DS, and the bake was done in 3DS as well. If need be, I can edit them out in PS by hand(the wires only show up in the Blue Channel), but since I'm going to be baking a lot more maps, I'd rather just fix it.
Thanks a bunch ahead of time!

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