It's been a while since I really donned my creative hat and made something of my own design and even longer since I applied myself to a full character. With that in mind and sod all else to do with my days at the moment, I decided to start a new project... Played with some thumbnail sketches yesterday and began working in…
Hi everyone :) I am a french student in a video game school and for this summer I decided to do a project ! I'd love to redo Tibbers (like in Riot's cinematic) but in very high poly. I wanted to do fur/hair on it but I have never learn it in my school. Some people told me to use pluggin but I wanted to use Zbrush or Maya…
For my final project of my final year I decided to make a game level and a character to run around said level with. Honestly, I am now convinced I have taken on far too much but I am still giving it a good shot but I dont think Ill be hitting the standard I want as I just dont have the time. Anyway, the level and character…
This weapon was created for my Game Art Institute Class, new class starting in September. https://www.gameartinstitute.com/p/bootcamp-theme-1500667032The Garuda KR-0K HPC is a hand held weapons system with M.M.M.S (Modular Mobile Missle System) which allows it to create a diversion or execute combatants with ease.…
We need zbrush artists who can do modeling/texturing for a gaming project. The samples models are attached below. We will need similar models. We will have a set poly count limit and very clear instructions on the amount of maps needed, and clear feedback. We will provide you the concept for the characters. Looking forward…
Does anyone know why when i drag-rect the texture it just makes square that disappears if it gets large? I am following along this tutorial: The issue occurs at 6:03…
F027280, FYP, Character design study. [NOTE] I was unsure where this thread belonged. I am creating a 3D model, but feel free to move it wherever you think it belongs best. [NOTE2] I am not a professional. I'm an amateur looking to learn and I am very open to CONSTRUCTIVE criticism and any information helpful people may…
it's really hard to say tbh. the sky is the limit with pre-rendered images. you'll want to look at 3d scanning a live model to base your character on. you will need a full character model with rig and skin and facial expressions to create poses from and a workflow for this project to create the outfit variations and adapt…
Hi Polycount! It has been a super long time since I posted anything here. This brings back some incredibly good memories... Anyways, I've recently finished a piece of work for my students, and I wanted to share it with you all. Here's some context to it: Wilcox Boss 300, made while mentoring the students of the Advanced…
Hello I am a 3d animator and I work with 3ds Max and Unity I have 10 yrs of experience in animation mostly in 2d and 3d. Worked with Unity and 3ds max for 5 yrs. Worked on number of mobile as well as console games I can work remotely on short term or long term animation projects Send me e-mail to : amit.hard2000@gmail.com…