Sometimes before blocking out, it helps me to stick the concept onto a plane with a uvmap adjusted against the perspective/angle of the concept, instead of a plain background image. Still not an easy way out, but helps a little if an angled picture is all you're given. 2cents
I am trying to use animated textures using the uvmap method by having multiple maps of a character's face with different emotions on one texture sheet. Problem is I textured the character in Blender at 1024x1024 res before exporting to Gimp and creating the multiple animated maps on the same textured sheet.The sheet size…
I tried creating my first video tutorial. More like a demonstration actually, since Wings is a very simple app. This 7 minute video shows how to use functions like AuvCharts, Cuts, and Unfolding to quickly unwrap geometry for texturing. http://www.elysiumvisions.com/home/tutorials/WingsMapXvid.zip ( 21 MB zipped ) The…
yes, silo is a very nice tool (in Silo2 we will be able to paint displacement like in zbrush and rendering out normalmaps ) ...and the girls still like Silouser here is my next update (model is final) i will wate for the Silo2 Beta for UVmapping and modeling an hiresmodel (for normalmapping)
I don't want to sound like a douche or derail this thread - but that example of hand-packed UVs truly is horrible! I wouldn't want to work with that and would ask the person in charge of UVmapping that model to redo it (and edit the geometry in some parts to make for better UVs), honestly...
Thanks alot d00kie no ones ever said that before about my work :D just about finished lowpoly now its on to uvmapping and textures shes quite low poly only around 6500tris at the moment. any suggestions on where to add some geometry?
I make one hair clump usually long ,uvmap it,texture it with alpha and then start duplicating it,resizing and moving it around the head with the lattice deformer,u may have to adjust the shape by moving individual vertices around.Repeat till u have a head full of hair.
small update - optimised a little more, added boots and did a fast test animation (and detached the arms ). He is at 1900 atm. starting to uvmap - so 400 more left to go for gun, knife, clips and stuff. [image]http://www.captowervincente.de/dragon/tt_finbase.jpeg[/image]
Hi, I recently worked on a model in mudbox,and half way in i exported the model as .obj to Topogun and made a lowpoly model of it. i later imported that lowpoly model and started again and made a new model. The thing is that i dont have any uv left, what is the easiest way to uvmap i highpoly model in mudbox ?
Hi does anyone knows where I can find a free otpimizer for 3dsmax 2009 that preserves the uvmapping? so far I found this Optimize (Mapping Fix) but I cant find any working download ..... may be here can help me ? thanks a lot ....