I've started on this contest and
decided its due time to start giving updates. I had to spend a decent amount of time
becoming familiar with the project and Enlighten's workflow. It has
been illuminating and I have definitely learned much more about its
realtime GI capabilities. A couple links that have been of use are:…
Hello, I am a senior graduating from school this May. I seem to not enjoy much of anything game related now a days. I keep wanting to dig myself in to a good project with some sort of modeling. But I try to start but find I have a lack of motivation, inspiration or even ideas on where to start. So i always stop, hit a dead…
Short version: I'm working with a group, we got rigging and animation files from someone we can't reach, there are issues, I'm an environment modeler with one animation class of experience trying to fix their stuff, we have a hard deadline this week. 1: I've got the source files in Maya (my experience is in Blender and 3ds…
Hi everyone, this is "Mansion" a project that i started few months ago.I should have posted it earlier to get feedback and improve it. It's never too late :smile: Goals: Texel density / Polycount optimisation / Layered materials / SSS with the foliage / Composition / Hard surface and organic modeling / Storytelling /…
SnowCastle Games is looking for a 3D Environment Artist to join us full time and in-house to work on Earthlock. If youre awesome at building architecture, props and terrain for games we want to work with you! Job description: * Collaborate with the art team and game designer in developing environment assets. * Model and…
The Company HIA is founded with the mission to empower businesses to converse with their customers and employees intelligently, efficiently, and at lowest cost. Using our tools, businesses will be able to conduct complex conversations online via a realistic and intelligent virtual human agent that can ask and answer…
Yeah we make mobile games in unity at work, it is powerful but those big features like normal maps and light probes do hit performance quite heavily. You would have to be very careful how you optimise your game if you are using per-pixel lights and normal map shaders. You can use unity vertex lighting and lightmaps and…
Hi, If you want to keep it deferred with " Standard " lighting in shader, it's not an easy way. You don't have access to any kind of lighting information before the lighting pass in surface shader in deferred. You can try to modify the built in shader from unity named " Internal-DeferredShading ". You can download them…
Thanks! I've watched various tutorials on the 12 fundamentals of animation, I'm going to go start learning those unity systems right now. I have a quick question though. Are these FX easier to create in Unity than they would be in MAX / AE? I want them for video production, but it actually seems like UE4/Unity is used a…
I've been doing a VR project in Max/Corona/Unity a couple of weeks now and I find that the preparing part is pretty boring (cleaning + optimizing meshes, UVs, baking). Unity's GI isn't good enough to be of any use so I have to bake everything in Corona. Can Unreal produce "production ready" lighting without baking in an…