In the last week I've worked on a texturing tutorial for low poly character using Quixel Suite. I only need to record the voice over and pack it nicely and it will go up to my gumroad. For now I'm just showing you guys how this character turned out. I've made a high poly a year ago of an orc based on a concept made by…
Hello ! Today I'm trying to learn a little bit more the software. For the moment I know how to model, how to unfold an UV and various odds and ends. But I do not know any of the materials system, so I was testing this last night, and I can not load a texture and apply its alpha. To manage the transparency of it and see it…
I'm modeling a lantern and can't get the glass texture part of it right. I'm looking more for an old, dirty type of glass texture, not clean. I'm using Photoshop and Max. Anyone have any good ideas to help me out? Thanks for the help.
Hello ! So ive been lurking the Painted Textures Threads alot, and i am going to post some of my textures that im working on currently for my Indie dark fantasy-themed action role-playing game I will be using Unity 3D for it !
I have seen it done. Things that are technically props, mammoth in size, yet serving a functional purpose (in the game or to the story). Think of the houses in Oblivion. I don't think they are built in the world, so my assumption is they are built in Max/Maya or the equivalent. So here it is... Say I was modeling the…
We have been working on a cyberpunk genre (UT3 Mod) game called Hostile Takeover 2050, the website has further information about the mod http://www.hostiletakeover2050.com We are looking for modellers and texture artists, in content creation, we still have many of the exciting stuff yet to be modelled and textured such as…
o this is a Forest Ground texture i worked on for a personal project. It took me 3 complete days to complete all of this. All the assets on the texture are sculpted and textured using Zbrush itself. The base ground for procedural was done using Substance Designer. I have added in the Branches, pebbles and leafs i sculpted.…
Hello! I have been using Mayas transfer maps "diffuse" and xnormals "base map" baking option for a while now and find it really useful to be able to transfer for example lightbakes on the highpolys uvs and then transfer to a lowres. I would like to try a workflow where i texture the highpolys uv, and then bake all maps to…
I textured my coffee maker in Substance Painter. The carafe is set up to look like glass. Parts of my texture are supposed to be transparent. How do I set up my opacity in Unreal4?