Is there a tutorial out there where someone from the film industry walks you through render settings for mental ray in a shipped famous/semi famous animation? Specifically I find reducing flicker in the antialiasing makes the per frame render time go up to 5 min a frame. Just want to know if I'm doing this right as there…
hello guys, well i am here today with a huge question... and i'll try to explain as detailed as possible what i want and need... so: i am trying to render highpolyscenes interior/exterior mostly buildings in vray... so i made all the adjustments, with irradiance map and all the stuff that is needed to make it look goods.…
So in continuation from my original post below I discovered that car paint isn't compatible with render elements. I was able to get some success by using the specific element shader node and plugging the car paint shader into the special colour options of an arch and design but not really usable. So I answered my own…
Try unbiased renders like Octane and Arion or Maxwell, too. GPU renders have a lot of advantages over old renders like Vray and Mental Ray. Maya is great software, but a lot of artists prefer Modo for its interface and abilites. I prefer Maya, even though it is nice to support an underdog! Toolbag is kinda the solution for…
I have created some hair for my character using Xgen and am looking to make some renders preferably in Marmoset. I've textured my model in Substance painter and was wondering how I can render the model without the use of hair cards? Hair cards seem like such a pain in the ass and I would like to just render the xgen hairs…
Hello, Xiaoling Entertainmnet is South Korea Entertainment studio and working on the 3D animation for YouTube Channel. We are challenging to create the animation with key frame traditional way, and motion captured data. We are setting up the rendering pipe line and looking for Blender Rendering artist who has experience…
so at the moment im rendering this pokeball, with a gold stand if you like, and the pokeball renders fine but i cant seem to get the black to disappear from the stand. the stand is ment to be gold, but its not rendering gold at the front. im using vray 1.5 and 3ds max 2010, i have 2 vray lights in and im using a vray…
I'm trying to render an image of a texture I imported from Substance Designer. In the viewport the texture looks perfectly fine, but as soon as I render an image or a video the texture in those renders is faded and has lost a lot of its glossiness. I've tried playing around with the render settings, but so far nothing has…
Yep go Start > Programs > Autodesk > BackBurner and launch: - Manger: This handles sending jobs to the servers - Server: This renders jobs, if you have more machines you can install max (doesn't need to be reg'ed) and launch server it will connect to manager and receive jobs. - Monitor: This is the GUI que manager. When…
Hello Polycount, just joined in to ask a question. I'm playing around in doing a 2D ISO engine, and for some clever effects and game logic, I would need to know the "height" of each pixel in my rendered bitmaps. The height would just be the z coordinate it represents in the real model. I've been trying out the Bake To…