Yeah I noticed the god rays were way too bright, I've been trying to play around with the settings in unreal but I think you're right I may have to get rid of them. And yes, next on my to do list is to make some small stones and pebbles for the dirt portion, and I'll look into changing landscape resolution while I'm at it.…
I'm working on a Mental ray animation at the moment, it's not particular heavy on render settings and takes about 15 minutes per frame for 3 passes. (You'd want far more passes for a professional piece, probably 20 +) So if you rendered mine for a 1hr 45m film on my very heavily overclocked i7 it would take roughly 1575…
Unless you got studio moniter speaker, or some large cabs no. But if you payed enough for studio monitors and the interface to power them you wouldn't put them behind the monitors to begin with. Also the concept your talking about with magnets fucking with displays, dosnt effect LCD monitors, it is a problem of CRT…
Depending on your settings it may be pre calculating. hit F6, go to Render>Render Current Frame and click the option square. Make sure your Verbosity Level is set to "Detailed Messages" under the messages dropdown. This will allow mental ray to report what its doing in the Output window. This way you can keep track of…
I had my first xbox red ring on me a few months ago, and I went out the same day and bought an Elite (my old 360 is still under the extended warranty, so I just gave it away instead of getting it repaired). No hesitations. If my PS3 died, I'd just go out and buy a new Blu-Ray player. -caseyjones
the bottom of a place, several polys of the top/bottom overlap each other in the Iray render, which is damnn annoying! any idea what causes this or if there is a button which fixes it etc?
As some of you already know, I've been writing humor for a while now, and was convinced to turn a few in to comics. Now that I'm up to thirty, I decided it could be fun to pimp them to see what kind of reaction I get around here. The art itself is shit, as I'm only concerned with the writing, and slowly developing a style…
I have recently developed interest in real time shaders for Maya viewport.Realizing how they contribute towards reducing rendering time drastically(been using mental ray to render).I am into short animation films but I wouldn't mind using a realtime shader this time around after seeing the new trailer by quantic dream…
Hi guys! I have created new artworks to keep improving my skill in drawing and painting. I have created these illustration with different methods, like direct coloring and gray-scale with color layers and filters. Feel free to leave a critique about my skill and works. I would really glad. Artworks with various styles like…
So after an awesome 11 months on contract here at Relic working on Space Marine I am leaving to become a Lighting artist at Capcom Vancouver. and its a full-time job as well, no longer a contract worker......which in Vancouver seems to be a rare mythological beast all together right now, so I am pretty excited. I have…