Hi there! I got a Problem with all Big Textures, downloaded from cgtextures! I gonna scale them down to fit my UV Isle, but then they´re becoming soft. nothing left of the sharp hi res look :( What im doin wrong? My workflow is like this: 1. Open Photoshop with my UV Diffuse Layout 2. Open HiRes Texture 3. Select the right…
I feel like the edges on your high poly are way to sharp, if you look at high poly models created by other people here on polycount you'll notice the edges are often rather soften and sometimes pretty plastic looking. As far as I know this is done for the baking process, to improve the readability. And I remember (think it…
It's looking nice! Love the keyshot material, kind of "crayon-ey" really shows off the edges. What are you using as reference for the knurling on the charge handle? Right now it's looking a little under-developed but I would need to see reference, usually it's a bit more pronounced and sharp looking. The stock is a bit…
Agreed on both Ysalex and Kanga's points. One thing i would point out. I think a lot of the struggles you are having are to do with edge control. Most of the anatomy has this kind of taught plastic feeling to it, which is a result of making edges too sharp in areas and too soft in areas. Think fleshy. There are no forms on…
The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
Maybe I am blind or maybe stupid but can't find the solution for my case. I found some similar but they did not help me to solve a problem. the are mostly on flat surface but mine are curved.I also read advice in that thread, and I found that higer topology can be a good idea, so I apllyed subdivide before extrude that…
Thanks! Yeah, that’s exactly the idea — kind of a masking effect, like a white shark’s grey-white coloring. The goal is to make it blend and disappear at distance. I’m planning to add some organic elements and get those animated soon.
Hi! I'm having issue with normal map or normals on the object, I can't figure out which one. This is in Substance Painter: This is in Substance Painter when I make a new file and re import the maps on an object with sharp edges, with a single smoothing group it looks fine, but doesn't look good in Unity. This is how it…
Hi! I have a problem in marmoset toolbag v.1.6 that I don't know how to fix.... I'm new to this program so I think that the problem is connected to the wrong settings, but I don't know what. So, the problem is that when I made a render and open up the image in photoshop I can clearly see a blur line on the profile of my…
Hey everyone, I have a question about modelling a knife and what should I do next. I have 3 different parts of knife, Handle, Middle part and and Sharp part. My question is how should I connect those parts? I can select these three parts and connect them but I don't know if that's the right way. I'm not sure if my baked…