Hi! I'm having issue with normal map or normals on the object, I can't figure out which one.
This is in Substance Painter:
This is in Substance Painter when I make a new file and re import the maps on an object with sharp edges, with a single smoothing group it looks fine, but doesn't look good in Unity.
This is how it looks in Unity, the left one is on a completely smooth object, the right one is on a model with sharp edges.
I get these weird artifacts. I tried rebaking everything multiple times, messing with normals and smoothing groups and nothing seems to work. I made multiple other assets in the exact same way and all of them work good. Please help.