Hey everyone, I have a question about modelling a knife and what should I do next.
I have 3 different parts of knife, Handle, Middle part and and Sharp part.
My question is how should I connect those parts?
I can select these three parts and connect them but I don't know if that's the right way. I'm not sure if my baked normals will look fine or will this cause some artefacts on normal map?
Or should I make new edges on "Middle part" and stich and sew "Sharp part" and "Handle" to the "Middle part"?
Can you please tell me what is better and what will work better when I will bake normals from high poly to low poly?
Replies
But then should I put edges of Handle part and sharp part inside the middle part or put them close to it?
So yes. Keep your handle close to the middle part. And make sure you fill that hole so you get that tiny amount of empty space between them.
If you keep the pieces separate, you could put more resolution into certain parts and not have to worry about rerouting the extra edges. You will also have an easy time applying materials and texturing.
But there is tools and methods for separating parts of a whole, so that is not really a problem. You just have to learn the techniques.
If you keep it separate pieces, you may want to "explode" the model for better map baking. Just google and you'll find plenty of instruction.
Since I model in cinema, there is no easy way of making cages like in max and maya..