Is there anyway to edit the color selection map, I need to add some faces / geometry to the mask and subtract others but I cannot figure out how to edit the map
I haven't seen a thread about this and wanted to get a discussion going about the recent release of MODO Steam Edition by The Foundary. Trailer: http://store.steampowered.com/video/244290/2030421 Product: http://store.steampowered.com/app/244290/ What do we thing, it looks cool to me. I'm considering getting it. I've used…
I'm super new to Maya so excuse the simple question but I can't figure out how to edit multiple vertexes on multiple splines at once. I'm trying to tweak the hair cards and want to move sections of the splines about using soft select but I can't figure out how to edit more than one spline's vertexes at a time. Anyone have…
As of today, ShaderFX is FREE for all individuals and companies smaller then 2 employees. Including free for commercial use. (This version has the exact same features as the commercial edition, minus a small watermark) You can download version 3.12 to update to this version at: http://www.lumonix.net/shaderfx.html Those…
Access Violation on AMD again. Note; haven't been able to get Marmoset to work for long enough to actually see maps on the model. Have tried updating drivers. (8.911.0.0) Have tried updating Marmoset. (Current version 1.05) I do have a strange issue where Catalyst control centre always crashes, including on boot. Hasn't…
@skyline5gtr an easier aproach would be to simply select all the splines you want to edit, and apply an edit spline modifier. This way you create an instanced modifier, and can edit all them at once ;)
The selection of whatever faces I have selected in the UV Editor carries over to Edit Poly no problem, but I can't seem to find a way to get edge or vert selection to carry over, does anyone know of a way? It's simple enough to select the boarders of UV shells in the 3dsmax editor window, bind Open Edge Mode or Open Edge…
my brushes and my edit is greyed out. I can't zoom in or rotate anything either, if I press in screen all I get are duplicates of my model. I can clear them with ctrl + N but can't do anything else. How do i get my brushes to work?
So I reset the transformations on an object and now it's rotation is all skewed:( I can edit the local rotation by clicking an scrubbing the axis manually when in component selection( F8 ), but once I start to use the channel box to fine tune the rotation, it rotates the object also. I just want the pivot to rotate! Is…
So I have had this problem for a while now and can't seem to figure out what is wrong or how to fix it. It only happens when I model characters. The problem is that when I model a character in 3ds max as an edit poly and convert it to an editable mesh edges go missing. This creates a problem when trying to export a…