So I have had this problem for a while now and can't seem to figure out what is wrong or how to fix it. It only happens when I model characters. The problem is that when I model a character in 3ds max as an edit poly and convert it to an editable mesh edges go missing. This creates a problem when trying to export a character into a game engine.
Does anyone know what's wrong and/or how to fix it?
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what version of max if i may ask?