We are students at Campus i12, Jönköping University in Sweden and we are currently studying our last year of the Visual Effects program. This survey is made in order for us to gather your thoughts and opinions about real time rendering in a visual effects workflow which we later will be using when writing our final exam.…
I wanted to find out if for example,u create an asset u need to duplicate all over a scene,if u duplicate the object as an instance will it add to the viewport dragging and rendering or its just a projection/reference of the original mesh in another location in the scene,hence making the scene lighter. I remember reading…
I am trying to make the rotation works properly in FX-maps . Not stretching in non-square textures. Adobe support says I have to use render region and tile region. basically two float4 values to compensate it. I couldn't figure out a thing with how they actually work. Seems doing something totally random. Have anyone ever…
A faster machine would only make the amount of freeze time shorter. That's why I usually send anything I want rendered off to another computer/farm to be rendered so I can continue working.
Hi again My Render Elements beauty pass (image 1) seems to look unusual, it resembles a reflection pass. :poly142: I thought it would look more like a complete version of all the elements (image 2), am I wrong in my understanding? :poly124: Thank you! :)
Those bands that run through the fog and ocean are from the depth fade node I've used in my shaders built with ASE. It has something to do with the depth texture. It only shows up on some devices. It's not present on Ipad, or older Android devices. Only Adreno GPUs as far as I can tell atm. I did manage to make it go away…
That's odd. We are using Render To Texture here a ton, Max 2018, and it works well. We're baking both in V-Ray, and separately in Scanline. You have Shell Materials turned on. Are those set up correctly for rebaking? We always turn that off (Render to files only), so the original materials are unaffected.
I am trying to brush up on my texture map skills and so I would appreciate any help. The brick wall texture I got off google and in Photoshop worked to make it seamless. Diffuse Map Bump Map Displacement Render in Maya via Mental Ray Diffuse Flat looking, but otherwise seamless looking brick wall Diffuse and Bump Bump Map…
This is my Nth try to use Unreal Engine for real time rendering. I am trying a switch and to use UE to get images for my portfolio rather then Marmoset, at least this is my goal :) . Really happy with this result. What do you think? Thank you. Software used: 3dsMAX, zBrush, MDesigner and Unreal Engine. Hair it is done with…