Hi All, I am trying to create a modular pieces for my environment in UE4. This is first time I do this and I have few questions on how to handle walls in more professional way. When I create a modular wall Should I : 1. Keep it as two separate obejcts. So 1 is outer wall and 1 is Inner wall. 2. Keep it as one object…
One of my quirrels of working with max vs xsi, is that everytime I need to access and objects say verts, im required to select and "move" down through modifer stacks thats above my editablePoly. If I exit say vertex mode, deselect and reselect object, im again at the top of the stack. Ofcause I could just make a editPoly…
Hello there! So... this is my 2nd year trying to finish an enviro Challenge, hope this is the one I finish. So far I've more or less matched the perspective and proportions of the reference (I just started working on the 1st of Feb) Since I've had a hard time finishing environments so far, I will take a sort of MVP…
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…
I have exported an obj from Rhino and the resulting mesh in Zbrush is very messy. I would like to add fine detail to it in Zbrush but am struugling to find a good workflow.This is what I have done so far:Exported an obj from Rhino with Polygon Mesh Objects and points welded. I then imported this into Zbrush with quads and…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
Well, it's hard to judge the accuracy of that truck without knowing what you're comparing it to. But regarding your other points... The flat matcap basically just shows you model without any shading, without any shadows. It's useful if you just want to check the silhouette of your model without being misled by shading or…
Hello there 1. does 3DS max have a feature where if I push object A into object B, object A wont stab through object B? 2. Is there some sort of setting where if I push Object A into object B their geometry will be merged to make it as if object A was always apart of object B, for example if I manipulate an edge on object…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…