Heyya guys... been working on this for my final in Spaces and Worlds for school. Everything in here is my own creation (im using no stock textures or meshes) it's about 75% done. Currently i'm working on the skybox and the inside of the structure in the middle. Harsh C&C welcome for the outdoor area! wanna do my best to…
Hey PC, my girlfriend just finished building my new portfolio site and now I'm throwing it to the dogs and asking for critiques! This is what i'm aiming to send around to land my first studio gig, so please give me some good crits on anything you can think of! I have a lot of guns, as thats what ive been getting for…
We are inviting top-tier, experienced, passionate SR. ARTISTS to join our dynamic team. Bring your coolest and flashiest art dreams to life. Terminal Reality is looking for Seasoned Artists for a Next Gen High Profile Project. Bleeding Edge technology to bring your environments or characters to life, and a superb Publisher…
Noob question, but how do I use the Normalize3D inside of Substance Painter? I assume that it's a filter that should be placed at the end of the layer stack before exporting? Should there be an input here?
Hello dear polycount ! I'd like to have feedbacks of the last piece I'm working on to get my portfolio "done". I took a concept art from blizzard and tried to make it in 3d, just to practice :) Excuse the aliasing, nvidia antialias doesn't work anymore with blender 2.5 and render antialias engine looks way to blurry to me…
Hi guys, Day 1 Studios (the creators of MechAssault, MechAssault 2: Lone Wolf) is looking for: Hi-Res Modeler/Texture Artist http://www.day1studios.com/jobs19.htm Level/Environment Artist http://www.day1studios.com/jobs18.htm FX Artist http://www.day1studios.com/jobs16.htm Great benefits, good people, and a lot of fun. Any…
gripping stuff or holding buttons is basically the root of most problems so you're probably on the right track @Tits - mapping mouse buttons to keys really helped me . it can take a long, long time for your bits to recover though so you kinda just have to stick it out for a while and see whether it works. i'd maybe suggest…
for a really smalll asset, do you combine the uv map with other small asset? Eventhough the asset is completely different? Or do you have any other workaround?