Hello Poly-friends :) My name is Rebekah and I am a 3DS Max noob. I am modelling a character for my assessment at College and I was just wondering if you could help me, as I am currently in a bit of a dilemma. How do I attach the leg on the right..to the torso. They are two separate objects I am so stuck >.<! Thankyou~
Would this be possible? Id like to have two layers in Photoshop,each with their own color information along with a mask. What id like to know is if there is a way to link the 2 masks. So for instance if i use the smudge tool or paint on the mask on the top layer,the mask on the layer below will also be affected.
According to Penny Arcade: [ QUOTE ] Just got back from the store with two copies of Army of Two, my mind already blossoming with mercenary exploits, when it suddely became clear that the game has no local play option. No local play option. Even on the same Goddamned LAN, both accounts need to be Gold Tier Live accounts.…
Take Two now has exclusive rights to not only the MLBPA, but also the MLBP, and MLB Advanced Media. I hope this isn't going to become standard practice, with big name publishers gobbling up every concievable license out there... Here's the full article: http://www.gamespot.com/news/2005/01/30/news_6117499.html
Hey folks, It's been AGES since I logged in to polycount - after getting into the industry my posting really dropped off, as I had access to so many professionals in the studio to help sort through all of my development woes. Alas, I've now gone indie and my pool of resources shriveled - and I humbly come to my roots for…
Hi You know the whole deal with lower/upper separate skeletons for a Q3 model, right? Well, what if I wanted to animate both skeletons together as a rigid body for dying physics to bake onto 90 frames? I know the process is easier with one skeleton, but what about for two, with differing origins? (the entire upper skeleton…
SDF = signed distance fields ? Have a quick look here: https://www.cgchannel.com/tag/signed-distance-fields/ Even Substance has this for a long time (as seen above; at least two years !?); also Material Maker.. some addons for Blender or the stand-alone apps: SDF-Modeller or Clavicula .. You may also have a look here:…
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
I dont know this to my shame! I had a max file corrupt and had to import it back in from unreal, unfortunatly its triangulated! Is ther any way of selecting two tris in max and forcing them to become a quad? Should be aesy right? Cheers, nick!
So, I have my lowpoly object with uv's layed out and my highpoly, but these two have different scales, how can I match them up, so that I can transfer normals?