Would this be possible?
Id like to have two layers in Photoshop,each with their own color information along with a mask. What id like to know is if there is a way to link the 2 masks. So for instance if i use the smudge tool or paint on the mask on the top layer,the mask on the layer below will also be affected.
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Edit: nvm I think I know what you're talking about, lol
This project has deadlines that need to be met and these deadlines are tight and we have no time for lots of rework of textures. The artists have work methods in photoshop that will cause them problems when it comes to the ever changing form of the development cycle. For example they all were used to working in a single layer in photoshop when they make textures. So i have encouraged them to work in layers in photoshop, encourage them to use masks,etc so if we need to make changes in texture and i assigned this task to an artist, the artist will not have to redo the entire texture if a small change is requested or if one color needs altering and replacing.
So these artists are a little bit daunted by the fact that they have had to rethink the way they have worked ever since they came out of uni and i want to find a way to blend colors together to get a nice final result but i also want to have the elements in the PSD separated so if we need to make changes,it will take minutes and not hours.
Ive worked for years in the industry and i have a good idea about what are huge time sinks when it comes to creating artwork and i want to avoid this problem from the beginning,especially since we have such tight deadlines.
Bah ok,so i guess,blending through the use of opacity in the mask and in layers is the best i can hope for.
Yes it is,sadly the quality of unis vary and there can be teachers who have never been involved in the game development process and have not experienced any of the put falls.
Make the mask a base layer then apply the two colours on top as seperate layers with ctrl alt g
Instanced masks, that would be really awesome indeed.
Realtime mirror. You should be able to drag out a center line in any direction, and the mirror is based of off that.
Photoshop could learn a lot from Zbrush;
Tiling without the use of filters. Just hold the shortcut button, click and drag on the image and you pan the canvas, which repeats forever.
Lazymouse, and other neat brushes and brush settings.
Can you give a practical example of what you would use this for? I can only assume that you're talking about painting a mask on say the diffuse and specular at the same time? For those sorts of cross-grouping mask links I just copy/paste from one to the other, which works pretty easily, although it does suck you can't instance a single mask across them.
I can't think of any other reason to use two separate masks off the top of my head.
That's pretty much what i'd need it for, yeah. It gets tedious.