We are looking for a talented hard surface 3D artist with an inclination for space to contract that can create realistic and cinematic spaceship assets for our indie game. The game is a single player, space exploration, and combat, rouge-like game, that takes inspiration from some aspects of Eve Online. High fidelity space…
I've been messing around lately with LOD's and my main problem at the moment is being able to maintain normal map information on the lower LODs shared UV's. I've noticed that when optimising using the target weld option effects how the normal map look on the LOD, for example sometimes it creates artefacts, where as,…
hi every artist, we are looking for an 3d artist (modeler+texture+animator) for vfx and film advertiser company. great salary+other benifit(visa+insurance.....) if you are good in following software please contact us, 1- maya:(modeling+animation) 2-max : modeling only Architecture(building+villas) 3- After effects or apple…
Lots of youtube tutorials on this, search "game vfx portal tutorial" for example: https://dev.epicgames.com/community/learning/tutorials/dBj6/unreal-engine-create-stunning-portal-effect-vfx-with-niagara-particles-complete-tutorial
Trim Technique Now, when I started some big props, came up a problem. If I wanted to respect the texel density I needed very big textures. So I decided to use the trim technique. First of all I need my trim sheet, so I start making it in Substance Designer using the Ultimate Trim Generator tool (https://gumroad.com/l/ByFF)…
I guys, I am working on a project that is running into a few snags. Hopefully some of you can help me out with your wisdom that you have acquired over the years. So what am I trying to do? I have a human character that I have modeled that I want to bring into Unity and apply to our game. The way the Coders have set it up…
Sorry. I may sound frustrated because I've been trying to solve this problem for a long time and I still see no solution on the horizon. As far as I know, the standard resolution in AAA games these days is 2K per 1 meter. Let's say the object is 500 meters high and 250 meters wide. Obviously I can't sculpt or paint it as…
Hey guys! I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process. What would you guys say is the best…
Hi guys. I'm currently working on a room environment concept piece based on one of the rooms in Level-5 headquarters (The guys who make the Professor Layton games) I've just come across a problem when creating one of the furniture pieces. It's actually those small white stool type things surrounding the middle table as you…
I apologize if I've posted this in the wrong section. Here's my question: I'm trying to add sharper details for decals placed on models without having to create bigger uvs for just that area. Here is an example of a tv model I'm working on: I want to be able to have a sharper logo image for the bottom silver part which has…