Hello, So, without revealing too much about our project, we're creating an open-world mech/FPS/RPG game and we need to start with the bare basics of having an FPS controller that works in the same lieu as Counter-Strike! We have our first character model with animations established for use in UDK, but we would like to be…
Planar X,Y,Z is nice but its missing an important function that weld has; A threshold spinner. I've wanted something similar myself, especially in the UV editor where you often just want to overlap UV clusters perfectly and not necessarily weld them...
Hey guys my next Paragon breakdown/tutorial is here. This time were taking what we learnt from the first one and adding a growth effect so we can grow our Ice over time. Check it out here and let me know what you think! https://www.artstation.com/artwork/XBJ1La The Original Paragon Material we're re-purposing (created and…
I have a character rig that I rigged in an arrow shaped T-pose. When I make his arms go to the side, I must translate the shoulder joint away from his body for a natural look. How do I make it so that when I rotate his shoulder into a certain range, it creates translation? Am I doomed to redo the model/skeleton/skin? or is…
Its not so much about the hotkey, ideally this can be edited to be honest. But the functionality of the alt smooth. That is actually evening out the surface based on the surroundings, its sort of a topo smooth but not just that @sacboi will check those settings out!
Hello all! I'm having a bit of trouble with Maya's Snap feature. Is there an easy way to make the Snap to Vertexes tool snap only movement along 1 plane? As it is, if I have a cylinder cut out of one face of an object and want to match the vertices on the other side, it not only aligns them in the right shape, but also…
After a awful long time learning Zbrush and Moddeling this Suit, i am wondering if there is a better way to Retopo this. I have this as a High Poly and the Topo isnt that bad but way too high for a Engine 1. Usually i would just Retopo with the Quad/Draw Tool in Maya, but i just can imagine how the baking would be hard…
So I've come across this problem a couple of times in the past. I don't think I ever actually managed to fix it, I think it may have just have gone away. It was however on a different version of Max. Basically, I'm in the process of optimizing my mesh and after collapsing two or more verts together and deciding against it,…
The premise of piece is that it functions as a desert mech, and travels through that sort of environment. Unfortunately I don't think the texturing is working very well to communicate that as I was very rushed doing it(even the pistons are completely rusted). Id like to go back and make it more physically accurate with…
Hey! I've been trying to learn zbrush from the ground up tracking all it's features etc. I started using zsketch and i'm having a really bad time. when i go to paint down with the brush 'Sketch 1' or any such similar brush it's simply way too big and i spend 90% of the time smoothing it down to a reasonable size. I turned…