Hi guys! I figured this might be a bit of a long shot, but thought I'd post here anyway. I've recently started attending an academy/college studying a diploma in 3D Art (Game Development), I'm in my 4th or 5th week. I've recently started to try and finish at least one model a day before moving on to any larger projects I…
For a start, the red lines on the top of the head indicate edges that are doing nothing to help define the shape, either loose them or make them add to the roundness of the head (I would loose them and redistro the extra polys). On the torso the same thing except here you should try and make the loop do more for the shape…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Styled after a Royal Navy Swan-Class Sloop (1766) this Sloop-of-war model I made for my personal game project Sails of War. I posted a link to my ArtStation ( I added a couple more pictures then I posted here) on the Polycount Discord yesterday, but thought to share it here as well. C&C welcome and much appreciated! She…
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…
Hey all, So a few month ago I decided to start doing toon style stuff just to get away from my normal realistic texturing and was hoping to get feedback on how I can improve or just general feedback. Here are 2 speed videos I made the other day. chicken coop - [ame=" https://www.youtube.com/watch?v=sA1HOxyS8QU"]chicken…
I agree with most of Macattackk's crits. Most notably I think these lack a good strong foundation, and their execution seems blurry and uncertain. I can see the intent (gentle forest spriggan thing, confident spellsword looking fella, etc), but I can only see that because of certain obvious things in the pictures (sword…
Hi everyoneUsing this concept art I found on artstation ( https://www.artstation.com/mukholov ) I'm creating a similar scene on Unreal, looking for some feedback as i've been sitting too long wondering how to improve it more. A few things:- I haven't finish the lighting (and the bg! ) at all, only some few tests. I'd like…