Hey all! I'm trying to get more involved with the polycount comunity, so I'll start by sharing my recent project, King Arthur. Although I don't plan to return to it in the future, I'm interested to hear peoples thoughts and critiques so I can start to set goals in the next project. Thanks all :smiley: without further…
Hi, we are a group of students working on a 10 week game project. The game is being developed in Unity and we are planning to post some of our work as the projects proceeds. The genre of the game is best described as psychological thriller, it's a story driven game with puzzle-elements. The game is set in the 19th century,…
Hello All! I have a question, I am using zbrush 2021 6.6 and I tried to import a retopo low poly mesh onto a high poly for projection purposes, at first it worked correctly and asked whether if i wanted to reproject the high poly details to the imported low poly mesh but after a few projections,when i import, the OBJ…
Hey all, I'm hoping to get some help here after 3 days of painstaking research into this issue. So I'm working for a company that's getting signed on for a project involving project-map graphics and animations on a mannequin (in the real world with a projector). We're using Watchout 6 to project the graphics and we'll have…
Hi Guys! Is it possible to project a Diffuse Map which has different UVs to the same Mesh with new UVs ? Im just trying out 3D Scan and the HighPoly UVs are very bad. I made a LowPoly out of it with Nice UVs, but how to project the Diffuse now to the same Spot on the LowPoly? I would like to do this in Max. Is there any…
Hi there, I am not sure this is the best place to post this.. but anyways. We have a lot of Assets done for a FPS Project of ours, sadly its cancelled. So, we are looking for some interested individuals or Teams to whom we can transfer the Assets, it will no doubt give a Big boost to any Existing Modern FPS Projects. Ping…
Hey guys, I have a problem rendering my normals properly with 3ds max, usually have no problems with projection in 3ds max. But when doing my projections. It creates those semi-faceted normals basically on the edges of the low poly. And I have no idea why. The realtime render is with xiolul but it does the same thing with…
Hey, i've been working on this project for a while, and now im in retopo stage. My goal on this project is to learn pipeline of creating game ready character, to improve texturing(in substance painter, in blizzard style), and improve presentation. Here is pretty much the final sculpt. Crits and suggestions welcome! ...and…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…