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Need to make baked texture animations to a mesh for use with show floor 3D projection mapping

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BagelCo null
Hey all, I'm hoping to get some help here after 3 days of painstaking research into this issue. So I'm working for a company that's getting signed on for a project involving project-map graphics and animations on a mannequin (in the real world with a projector). We're using Watchout 6 to project the graphics and we'll have a digital 3D model to represent the mannequin. The issue begins at the animations, I can make graphics and textures appear on the UV unwrapped digital 3D model no problem, not an issue... but Watchout 6 only displays animations BAKED into the UVs if I want animated elements. So I use Blender and I have to do things like decal UV mapping and keyframing certain elements through the node editor to achieve surface animations. I can supplement some animations using After Effects by just animating the .png maps with certain effects but I'm looking for 3d-world effects like edge-tracing, segmentation, orbting and the like like I can do in Blender and Substance Painter.
Unfortunately Blender is not truly capable of exporting or baking these animations to the mesh. I even installed addons in the hopes of being able to bake out the animations I can see happening in the viewport on my mesh; mission failed. No dice unless I want to bake every. single. frame. of. animation individually. I've tried different methods like matching animation renders to the UV by projecting them through the same Blender camera, this resulted in exactly what I was looking for... with the disadvantage of not having a fully wrap-around animation on the resulting mesh.. Anyone have any leads, ideas on how to bring in animations or graphics on the surface of a mesh and then baking the animation to it's UVs for later use?

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