Toronto Polycount Meet-Up When: Friday, September 23rd 2011, 7PM Where: Scotland Yard What!?: I believe this is the first-ever Toronto Polycount Meet-up. I'm coming, so you know it's going to be AWESOME. I'll get drunk and share dirty secrets about other Polycounters, make a fool of myself and in turn encourage you to…
I'm a programmer, and wouldn't mind working with people from Polycount on projects - however I'm not so sure a 'PolyCount Studio' makes too much sense. Polycount is a community more than anything else as far as I'm concerned; projects ultimately would take place outside of the Polycount community regardless of how you…
Vlad made "Polycount Guild" and I made "Polycount Workshop" and PolycountWorkshop" to reserve the names. Just good old "Polycount" was unavailable unfortunately. Valve mentioned that they were protecting some names, hopefully "Polycount" falls under that.
Can I suggest writing "POLYCOUNT" in text, about 1em (16px) and using the green smiley next to it? Also ditching the tag line of "videogame art resource & community"? My other preference would be just to have the green smiley about 32px tall in the top left corner and be done with it. a lot of us browse at work, having…
All of us here at Polycount were amazed with the positive community response to the launching of the new site and the amount of press it has received throughout many reputable sources on the Internet. It generated that much attention that yesterday alone brought in 200+ new registered members. We are happy to announce that…
I think you need to take a step back and study first what you want to achieve cause i feel youre operating blind in those regards. The polycount wiki is an excelent resource repository, i recommend you start there ! Good luck !
In a discussion with tfrog last night, we talked of how a lot of Polycounters get jobs. Polycount is comprised of a lot of working professionals. The outgoing feedback and criticisms are strong, valuable information. If you post here trying to get in the games industry, you will get a lot of feedback. Some consider the…
Would a section where Polycounters could post their own tutorials be useful ? Sharing is the purpose of every forum. Time to time, Polycounters post a tutorial, share a process, in pimping and previews or technical talk. Sometimes it's just in the middle of a thread and slightly getting lost without the search function. I…
So when people talk about how many polys they can push on screen do they talk about 3d package polycount or in-game polycount, i.e. the real number after all camera effects are added, lighting is built and so on? I mean I can put a 14k geo in Unity, add in directional light, set quality to fantastic and my polycount will…
We are EXTREMELY happy to announce today our next 10-week-long epic event: the Escape: A Polycount Challenge. This challenge is completely unlike anything we've ever attempted before at Polycount and we cannot wait to see what the Polycount Community creates for their own depictions of an escape. Along with this incredible…