I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
Hey everyone! I’m a Senior/Lead Environment
Artist with about 7 years of industry experience. For the last 3.5 years, I've
been heavily focused on building modular environment systems for a VR project. Anyone who's worked in VR
knows the constant struggle between visual aesthetics and aggressive
optimization (though to be…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
Hi guys. Please leave threads and recommendations on textures for super huge spaceships. How to do it correctly to get the level of detail at the level of StarCitizen. So that on cruisers of one and a half kilometers when viewed from the first person there was clear detailing.
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Hi, I have a character that I'd like to bake in Marmoset Toolbag 4 using multiple texture sets. Then I'd like to link them into a single texture project, so I can see all the parts of the character at the same time. This does not seem to work. In the bake project, I can't link all the texture sets to a single texture…
Job Title: Freelance 3D Artist (Potential Long-Term Opportunity) Location: Remote I am an independent developer seeking a Freelance 3D Artist to assist with an architectural environment project. Your role will be focused on creating high-quality textures and materials for an environment, with potential for long-term…