Hi guys, I'm following a tutorial on 3D modeling for 3DS max and have encountered a problem with inset that I couldn't solve. The problem is that the inset tool does not work evenly from borders to inside. I'm shore that for this is a simple solution which I have missed somewhere. I'm using 3DS max 2013 if it makes any…
I added the ability to inset the capped polygons in 1.01. [ame="http://www.youtube.com/watch?v=fRjIPilEj7s"]Quad Cap Pro 1.01 - Inset (NEW) - YouTube[/ame]
Hey guys, ive got a vector shape in photoshop, and i would like to inset it to create a perfectly even border. Its a bit hard to explain so heres an explanatory picture: so anybody have any ideas?
OK, im doing the dozer tutorial, author just loves just inset function of his and in one moment I wasn't able to replicate the effects on my model maya. He chose the entire side of the mesh and made an inset. It's sharp and looking good. In maya, I tried the same with extrude and got ugly result. Tweaking with extrude…
When you use the inset function in 3ds max it seems the vertices kind of all do what they want going in unsavory directions. Is there a setting to orient the vertices to move toward a central point? I'm trying to create a uniform set of concentric circles to create what looks like the rubber rings on a subwoofer. I know…
it is most likely that the bevel fixed it because it insulates the awkward topology on the top surface from the 90 degree corners. you could probably achieve the same result by insetting all the top faces.