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3ds max inset orientation

When you use the inset function in 3ds max it seems the vertices kind of all do what they want going in unsavory directions.
Is there a setting to orient the vertices to move toward a central point?
I'm trying to create a uniform set of concentric circles to create what looks like the rubber rings on a subwoofer.
I know you can do this other ways im just curious to know if inset can be used the same way.

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  • PolyHertz
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    PolyHertz polycount lvl 666
    No, inset isn't designed to work that way. Inset basically determines the direction inset verts move by generating a matrix from averaging the normalized parallel edges for its side-to-side angle, and the selected faces edges (including the hidden ones) for the the relative up/down angle.
  • poopipe
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    poopipe grand marshal polycounter
    I usually collapse the face to a vertex and then chamfer it if I want a circle in situations like that
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