Time for a little breakdown! First of all, the most of the techniques came from tutorial made by Thago Klafke. The part I started with was the Main Hall. It was pretty straight forward. I started with modeling and UV'ing in Maya. After I'm done with UV's, I'm taking screenshot of them and begin my work in Photoshop. The…
Eat3D has got another UDK DVD for your perusal, however the focus is not the typical UDK, but the mobile version. It's a 5 hour video by Sjoerd "Hourences" De Jong covering game development for the iOS platform. They do a better job at summarizing their product so I placed a beefy cut and paste of the basic info below.…
That's really up to you and which is more comfortable for you to use. Personally I'm a max user with a good dose of maya expereince. I used Maya to create a bunch of props for my TF2 map and it went all right but I ended up exporting from max since I couldn't find a .smd exporter for maya. If neither maya or blender export…
First off These are beautiful. I love em, nice work. Sorscha: She's good but needs some work. (Sorry Sef had to say it heh) What to work on: - Her body proportions are a touch off, I blame the mini, they are always off to some degree. I would lengthen her legs which would give her a touch more sex appeal that she has in…
First of all I want to wish everyone a Happy New Year 2025! I’m excited to share a big dream we’re working on: 3DMarketSquare.com — a new 3D marketplace to empower creators and buyers with high-quality models, tutorials, and exclusive features like 3D MarketSquare Coins and loyalty rewards. We’ve launched a crowdfunding…
Thanks a ton again, Zakk, and for the compliments too! I've always admired character design and development, and growing up with movies/anime/games/books It's always inspired me to join the fray myself. I'm excited to get in the industry and maybe give someone else the same feeling I got while enjoying that kind of stuff.…
Very bad, here's some bullet point thoughts from me in the order I had them: 1. The first thing I see is a full-wide banner of some work - some decent but uninspiring shipping containers - clicking them reloads the page. What's the point in this image? to take you to the main page? How about having 'Robin Schmidt…
Hey guys, I'm trying to figure out the workflow for exporting animations from Maya into DOTA 2! So far I've read the DOTA Workshop Guidelines and resources here - http://www.dota2.com/workshop/requirements/npcs I wanted more information, so I followed the link from the workshop guidelines page to the Source Developer WIki…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
Mods, Sorry if this occurs as a double post. i got a blank page when i originally posted: Hello everyone, I am currently working on a tutorial that requires I partially subdivide a mesh. The original tutorial was written for MudBox but i am applying everything or as much as i can to Zbrush. This is my problem - currently…