Hey today I ran into something horrible. My Minecraft 16 x 16 pixel texture was blurry in the viewport. This is the first time that I ran into this problem since I've never used such a low resolution texture before. When I render the texture it looks just fine. Here is an example of it: The way to fix this for me was to go…
Here you can find a Procedural Snow ground Texture that I have create with Substance Designer and I made the render with Marmoset toolbag. This texture is available on my Gumroad : https://gum.co/FFsvb The challenge was to create a texture with many tweakable options. I only show 3 principal variations with pictures so to…
Since the texture that you will make with mudbox is a texture file, the mesh will not be impacted by the process. A rig/skin in maya can have whatever shader that you want, you can change it even after the skinning phase, this have no impact on the skin/rig. You don't need to reimport you mesh after the texturing, simply…
Hey, everyone! I recently started playing Darksiders Genesis (and finished it as well! xD) and fell in love with the art, of course! I wanted to work on one of those floor demon textures and found some amazing concepts by Baldi Konijn. I watched Fanny Vergne's tutorial on texturing with Zbrush and it helped so much with…
Hello, I kinda took a break from all the hardsurface modeling and I wanted to look into making stuff for environments. So I just decided to make a quik brick floor texture Here is the HP: Here is the bake with the first texture pass: I took the texture into an engine and it doesnt tile correctly :( But i know what I did…
I have textures assigned to objects that I'm looking at in my viewport, and I've just updated the texture in photoshop. The texture in the viewport doesn't update until I dig into the material and hit reload (sometimes just looking at the bitmap 'page' will be enough to force a reload though). I had a handy script for maya…
Hi, I have made a tiling stone ground texture that looks like this (my first try) when I add the texture in Unity3D it does not look that good when it tiles, I don't know how to make it better, if you check games like Heroes of the storm, their ground texture does not look so repeated as mine does, how do I achieve this…
Hi guys, I've been releasing content on this site for awhile now and wanted to promote my eBook on hand-painted texturing for stylized art. (Shameless plug) This short eBook is perfect for anyone wishing to improve their textures or begin learning about hand painted texturing. The Bread and Butter teaches a variety of…
So I have a house built from modular pieces. I have a wood plank texture that I want to apply to all of these modular pieces. The issue is, the wood texture doesn't match up correctly from piece to piece. I have tried aligning all the UVs for each of these modular pieces by snapping them to each other, but the texture…
Hi all! I hope you can help me with this issue that I was banging my head against for most of yesterday... I have a Niagara particle system in my scene which has a couple of texture samples in it. It looks great in editor, however when I create a package using the Windows x64 profile settings, the texture samples seem to…