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[UE4] Niagara module texture sample is low res / pixellated in final package

Hi all! I hope you can help me with this issue that I was banging my head against for most of yesterday...

I have a Niagara particle system in my scene which has a couple of texture samples in it. It looks great in editor, however when I create a package using the Windows x64 profile settings, the texture samples seem to have been seriously reduced in size and are all pixellated!

The things I've tried include:
  • Changing the texture's compression settings
  • Changing the LODbias
  • Changing the Texture Group from World to Cinematic
The Niagara emitter in the system GPU not CPU.

Any help with this would be much appreciated! 

Thanks

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