Hi all! I hope you can help me with this issue that I was banging my head against for most of yesterday...
I have a Niagara particle system in my scene which has a couple of texture samples in it. It looks great in editor, however when I create a package using the Windows x64 profile settings, the texture samples seem to have been seriously reduced in size and are all pixellated!
The things I've tried include:
- Changing the texture's compression settings
- Changing the LODbias
- Changing the Texture Group from World to Cinematic
The Niagara emitter in the system GPU not CPU.
Any help with this would be much appreciated!
Thanks
Replies
EDIT: I took another look and changed the MipMap settings back to none and it worked! I must have done something wrong last time. Thanks again mate.