I think that works very well. Maybe some fill lights? Some of the normal detail flips to black rather quickly if that isn't due to some other map. Or some of the normals could be toned down a bit. What's the grey map? Looks like a monochrome version of the normals, so not a clean directional falloff, either.
We're dealing with some major weather issues down in Texas! But I managed to whip up this example with some pseudo code in the rollout section. Things to note: * In General, as poopipe mentioned, you operate with the poses stored in the rollout. You only access a custom attribute when opening and closing (loading and…
http://romanyukart.com/store/sniper/ Sniper from the project vr shooter. Last year I received the task to make several author characters. In the near future I will lay out the rest, as well as models with textures. More information can be found on the website. Part of the armor for the character used from the armor store…
This demo makes a great use of procedural textures, consequently, instead of storing heavy bitmap data in the package, only the procedural substances are stored (sbsar files from Substance Designer). Then when the demo is loaded, the textures are generated by the CPU and stored in memory. Nicolas
I am having a difficult time getting the skin tone that I want; I would like for it to be a pale, somewhat desaturated skin tone. Would I achieve this by having the diffuse a normal saturated skin tone and then working with the lighting to get the desaturated skin tone or have the diffuse map desaturated? Or is there…
Edit: Thank you everyone that applied. Hey everyone. I am currently in need of a concept artist to
help me refine an art style for some objects I am trying to model. Simply put, I am looking to model an already existing object
of one game in a modified style similar to another game. Currently, I have
trouble changing the…
Philippe Faraut. Best anatomy book series. EVER. http://philippefaraut.com/store/books-dvds/portrait-sculpting-anatomy-and-expression-in-clay.html http://philippefaraut.com/store/books-dvds/mastering-portraiture-sculpting-book.html http://philippefaraut.com/store/books-dvds/figure-sculpting-book.html
Just gonna comment on the texture here; it has some cool areas, but the materials are very lacking. First up, what's with the color? Generally very saturated colors don't fit well on guns, and instead you could try a less saturated diffuse (maybe a blue tone instead?) and replacing it with a more saturated spec. Making…
hmm, how about these? i thought those were pretty good: http://www.thegnomonworkshop.com/store/product/347/Character-Design-Pipeline http://www.thegnomonworkshop.com/store/product/55/The-Techniques-of-Dylan-Cole-1 http://www.thegnomonworkshop.com/store/product/57/The-Techniques-of-Dylan-Cole-2
Asset Store | Facebook | Twitter | ArtStation | Youtube PBR Rocks is a rocks package that you can use for desktop and also for mobile. Available on Unity Asset Store! Contains additional shaders options, that allow you to customize the look of the rocks creating unique rocks.…