Hi!! This is my first time posting here on Polycount! I'm currently working on a homework assignment and was hoping to get some feedback. This is a kit bashed concept of a mecha , using 85% kit bashed work with some paint over for the concept, and 100% modeled by me. Any feedback is more than welcome and appreciated!!!…
I have purchased a model pack that contains a model, it's rig and some animations. It's a complete .max file. However, i also want to apply the same rig, and the same animations, to another model. Is that possible? Can someone point me to some video tutorials on the subject? Thanks!
uni-verse is pretty exciting stuff. I've been drooling over it for a while. It allows two programs on two different computers to share the same data, or two programs on the same computer (think photoshop and 3dsmax, where you're painting on a model in Ps, and you can still edit it in Max, or using a specialised program to…
If you want to make character models it is not necessary that you are able to draw though it is good if you can. There are two ways of approaching art the 2D and the 3D. A 2D artist is like a painter, sketch artist, etc.. You need to be able to visualise the world in pictures. A 3D artist is a sculptor. He sees not from…
often the best way of doing this is to download a "quake3 model viewer" then load in pak01 etc from quake3, the model viewer should output the relative technical data for any given part. You may have to unpak the files but don't worry because quake paks are just zip files. It's worth noting that quake models come in 3…
Hello Everyone, Let me start by introducing myself since I am new to the forums. I'm about to graduate and am working on assets for my Demo Reel. I would greatly appreciate your feedback and criticisms. Victor-Ryan is a Character I'm currently working on. Ultimately I will texture, Rig, Animate, and Implement this…
Hi Mike, Here are my suggestions. Gather tons of references. and make sure they are correct. If you are modeling something like a gun. make sure its a real gun. airsoft guns look close to the real thing, but they leave out a lot of detail or they have made up parts that are not on the real gun. Constantly check your model…
Hi Personal modeling work. My first try with Space Marine character. Modeled with Cinema 4D. This is not designed for any game engine but inspired by WH40K. Any feedback is appreciated on how to improve the model. Work in progress http://kraphik3d.com/wordpress/?p=1043 Turntable http://youtu.be/qAgKg8wXdcM
I just finished modeling this German Tiger Tank and plan to use the Hi-poly model to bake the normals into a low poly model in 3ds Max and then import it into CryEngine3. I do have a question about terms. What is the meaning of Tris and Faces in Maya. What is the actual poly count?
WildBrain is looking for a Lead Modeler for a new 3D project! We are excited to bring this project to life through the Unreal Game Engine pipeline. In this role, you have exceptional skills and experience in modeling and texturing in Maya and Unreal Engine. You create characters, props and set models that accurately…