I have purchased a model pack that contains a model, it's rig and some animations. It's a complete .max file. However, i also want to apply the same rig, and the same animations, to another model. Is that possible? Can someone point me to some video tutorials on the subject? Thanks!
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Do the characters have the same proportions? Is this for a game engine? Which engine?
The character is almost the same, except that it has a helmet and "slimmer" body armour.
A related thread is here: http://www.polycount.com/forum/showthread.php?t=57606
As headd said, the Skin Wrap will transfer the weighting over.
If you try motion builder, you can try the humanIK system to re-target the animation.
For the rig, if your character have the same proportions as the source character, you can roughly place the skeleton above it, and adjust the arms, legs, spine position, and then skin the character, but this requires some rig desctruction/construction.
I have done a lot of reusing and rigging. My personal opinion is:
Write a script to rig a general character using "locators" to define joints.
Then use a tool like humanIK to re-target animations.
Reusing rigs works, but there is a lot of little things to care about in this process, so, i recommend writing a script to do so, then re-target.
Right now i'am working on a project with a lot of characters and animations, The first thing i did, was to write the rigging script. This way, in just an hour i have a fully rigged character, no matter the height, size, proportions.